ET:Weapons/en

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NoQuarter weapons included
NoQuarter weapons included

Contents

Axis weaponry

Slot 1 - Melee

  • Knife
    • When used properly, it can be truly lethal. Dealing funny damage when attacked from front, can be truly devastating when backstabbing.
    • Covert ops deals extra damage
  • Poison syringe
    • Highly disorienting deadly poison injected in enemy's body damages enemy 5 hp per second, be aware that a medic can heal them from the poison, with their normal syringe

attained level 7 light weapons(no quarter mod)

Slot 2 - Sidearms

  • Luger P08
    • Used by all classes

Deals equal damage compared to the SMG's, however the slower rate of fire and noticeable recoil make it a more accurate weapon to kill targets

    • Can be used in Akimbo, doubling the shooting capacity. Many players say it's better than the SMG's but it takes hours to reload
    • Akimbo unlocked with level 4 Light weapons
    • Covert ops can equip it with a silencer

Slot 3 - Two-handed weapons

Submachine-guns

  • MP-40
    • One of the two most popular weapons in the game, providing good accuracy, decent rate of fire and a big magazine makes it most liked by the more skilled players
    • Accuracy is increased with level 3 Covert Ops and level 3 Light weapons
    • Soldiers can choose it as a sidearm when level 4 Heavy weapons
  • Steyr-Solothurn S1-100 (MP34)
    • Although not silenced as the STEN is, it is as accurate as it's english cousin. Although overheating and not as damaging as the MP40, it's still popular for people who like to kill instantly from a hideout
    • Can only be used by Covert Ops

Machine guns

  • Sturmgewehr 44
    • Slightly more powerful and accurate than the MP40m however the slow rate of fire makes it rather useless
    • Can only be used by Soldiers

Rifles and shotguns

  • K43
    • Scoped
      • Equipped by the Covert Op is a thing to be feared of. Once you get hit, until you find the sniper you will be already a cold corpse. Dealing humongous 100 damage in a headshot is enough to be said. However it's quite weak in close combat
      • Can only be used by Covert Ops
    • Grenade launcher
      • Engineer, while being an easy target can also easily wipe anyone from the map using his trusty K43 rifle, equipped with a grenade launcher. It's often called the most powerful gun in the game, and is compared to the panzerfaust when it comes both for the power, and the noobishness
      • Can only be used by Engineers
  • Winchester Model 1897 Shotgun (M97)
    • Whilst truly devastating in close combat, it's absolutely useless in ranged fights. Each pellet deals 10 damage, whilst in one shot, 12 of them are released dealing a staggering 120 damage, killing almost instantly
    • Cannot be used by Medics and Covert Ops
    • Reloads shell by shell

Heavy weapons

  • Panzerfaust
    • Considered the most annoying weapon in the game, dealing massive damage at a large radius kills everyone caught in the blast. Shooting and killing is very easy, but using it properly is not that easy, as most mods modify the bullet to go in a realistic curve, and to add to the skill requirement, the splash damage is reduced significantly. Although it's controversial to use it, it may prove being very usefull to clear small rooms in a single shot
  • Flamethrower
    • As most heavy weapons, it's easy to get kills with it, but hard to use it as it was intended to. Very usefull in clearing rooms, as it tends to disorient our victims
    • Players cant be revived when killed in NoQuarter
  • MG 42
    • Mostly used to block choke points on maps (eg. the Gold Rush bank), it has a high rate of fire and a well-aimed burst is usually enough to drop even an adrenaline buffed medic
  • Granatwerfer
    • Mortar, setting this thing up is a time consuming thing, but once you get the right angles, it can really change the battle outcome. Be warned though, you should hve a nearby source of ammo, as a Field Ops standing and handing you ammo packs all the time can be considered XP whoring

Experimental weapons

  • Venom gun
    • Shortly saying, this is the ultimate destruction. Spinning it up takes a second, but once it's at full speed it will ventilate your opponents and leave a bloody pulp. However the accuracy is weak, thus you're an easy target then. This is useful for taking out MANY targets in confined spaces like hallways or enclosed areas. (A good use is the spawn in Goldrush after the Allies take the tank. Sit in back of spawn and you can easily ventilate your foes.)

Slot 4 - Grenades

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